Pillar Chase 2 Wiki
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The unofficial guide to Pillar Chase 2.

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NAVIGATION
PILLAR CHASE
Pillar Chase 2 is a difficult survival horror game where you survive multiple rounds by either being chased by a Monster or chasing other people as the Monster. Each Monster has their own unique abilities and playstyle. It is developed by The_BladeNinja and other developers in his team. It is a direct sequel and remaster of Pillar Chase. Both games are directly inspired by a Halo Reach custom gamemode.

UNCLE SAMSONITE
This will be SOOO muchh FUN...
— Last Survivor Standing

Uncle Samsonite is the seventh monster in Pillar Chase 2. He is a chubby, soul-eating, humanoid abomination that originally appears as the main antagonist of the horror-comedy series of the same name, Uncle Samsonite, created by Jake Bowen. He can be unlocked for 1300 coins at the shop (previously 1555 before the Skin Contest Update, and 1350 before the Black Friday Event's conclusion).

MOVESET
His abilities are Beat Laydown, Uncle's Wrath, and Domain Traversal. Beat Laydown will make Uncle Samsonite start moving his arms up and down for a few seconds, highlighting every nearby player purple. He must get fairly close to a player for their dance bar to begin rapidly filling up, which can be easily done as Uncle Samsonite gains a significant speed boost once activated. Players also can't move when they are dancing. Uncles Wrath will make Uncle Samsonite slam his foot down, creating a large shock wave affecting nearby players. This causes sprinting players to suddenly start walking, as well as filling a majority of their Dance Bar up and highlighting them. It also makes Uncle Samsonite sprint a bit faster for a short period after use. When using Domain Traversal, Uncle Samsonite will teleport to his domain. He cannot use his other 2 abilities when in his domain and can only attack with M1. Pressing 3 again will bring Uncle Samsonite back to the map.Unlike players, Uncle Samsonite can use any of the 6 doors in his domain. When Uncle Samsonite interacts with one of his doors, he will be shown a view of what is outside the door he is entering, and he will have the option to either use the door to get back to the map or go back into his domain to pick another door. While looking in a door, all alive players will have their name tags shown and be highlighted green for a few seconds, so it's optimal to constantly go back to the domain, as it not only increases the amount of time he has but also allows him to track down players easily. All dead players will also be highlighted but will be red to differentiate them from the alive players. Survivors can also be the color yellow if at/or below 50 health.
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