Survivors are one of the two playable roles of Pillar Chase 2, as the name suggests. The players are tasked to survive the arching monsters from killing them and winning the game. Their main Objectives will vary depending on the choice of Maps and Gamemodes, On most maps, finishing an objective will reduce the current time by 7 seconds.
Players can purchase Upgrades and Items through the Shops, giving them advantages towards the monsters.
When a round ends, a number above every player in the game will increase depending on their Actions (Entering a round, Finishing the first objective, Winning the game). The highest number among the leader board will be the current monster. If multiple players are tied in the number, then the player that has been in the server longer than the others will be the monster.
Abilities []
Keybind | Name | Ability | Description | Effect |
---|---|---|---|---|
Passive | Heartbeat | ![]() |
A heart that gets bigger in the UI and the sound of a heart beating louder the closer the monster is to you. (also gets louder in closets.)
(Although, it is quite unreliable unless the monster is within chase distance.) |
Helps players distance themselves from the monster |
Effects []
For more information related about Effects and Debuffs, check Effects.
Broken Bone[]
When Survivors are heavily damaged or has reached low enough health, specifically getting below 20 percent of their max HP, they will get a broken bone. With this, they will sprint 15% slower (set to 19.55) and show vulnerability against monsters.
Ex. Vita Mimic applies broken bone after landing a hit on a Survivor several times.
Survivor getting a broken bone after being hit by Vita Mimic
Highlight []
When highlighted, Survivors will be outlined by a color depending on the chosen monster, making them visible through walls. The range and duration will vary depending on a monster's kit.
Ex. Fuwatti highlights every player in the map red and lasts a medium duration before the effect fades away.
Survivors being highlighted with Fuwatti's Oni Vision.
Mechanics []
When stunned, Survivors will be stopped in place completely or, slowed down. Such things are exclusive to one or more monster('s).
Trapped []

Trapped Survivor getting killed by EXE
Dancing []
Ex. Uncle Samsonite engaging a survivor with his Beat Laydown move, Stunning them during the process and taking them to his Domain.
While in the Lobby, you can use certain Dances/Emotes by typing /e dance1, /e dance2, or /e dance3 in the chat.
Shackled []

A Survivor getting squashed
Cosmetics[]
- Victory Poses are cosmetics that can be purchased to change the survivor's win animation.
- Animation Packs are cosmetics that are buyable by survivors that change their animations.
- Upon dying to a monster, survivors will emit a Death Scream and Death Effect, both of which can be purchased in the shop.
- Banners are buyable via a survivor's Player Profile, and changes the look of their banner on the leaderboard.
Audio | Audio Description | Audio Information |
---|---|---|
*Breathing" | Plays when the Survivor runs out of stamina. | |
Agh! | Plays when the Survivor has 80% of their health drained, causing a broken bone. | |
*Screaming* | Plays when the Survivor dies, this sound effect changes depending on a survivors currently selected Death Scream. |
Other Information []
“ | "No more pain." | ” |
— Survivors being commented on by Valem
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“ | "Can't you see?" | ” |
— Survivors being commented on by Valem
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“ | "No more worries." | ” |
— Survivors being commented on by Valem
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“ | "Just come closer." | ” |
— Survivors being commented on by Valem
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“ | "You are safe." | ” |
— Survivors being commented on by Valem
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“ | "Don't be scared." | ” |
— Survivors being commented on by Valem
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“ | "I hear you." | ” |
— Survivors being commented on by Valem
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“ | "Trust me." | ” |
— Survivors being commented on by Valem
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