Upgrades are improvements to survivors that can be bought in the shop for 10 and 30 coins each. They will be equipped for that round and further rounds until the player dies or leaves the server, and only 3 can be equipped at once. They activate the next time the player is a human.
Name | Price | Icon | Description |
---|---|---|---|
Runner | 10 Coins | ![]() |
Increases the player's max stamina 10, but decreases their max health by 10. |
Clarity | 10 Coins | ![]() |
Increases Player's range of vision. |
Danger Vision | 10 Coins | ![]() |
When someone dies, the player is able to see the monster while they are doing their kill animation. |
Flimsy | 10 Coins | ![]() |
Reduces the player's max health to 35 and their max stamina to 35, but boosts the players runspeed by 30%. (29.9 run speed) |
Prepared | 10 Coins | ![]() |
Items are highlighted for 15 seconds. |
Sixth Sense | 10 Coins | ![]() |
Increases the Player's heartbeat sounds range. |
Sneaky | 10 Coins | ![]() |
Entirely mutes the player's footsteps. |
Tanky | 10 Coins | ![]() |
Increases the player's max health by 100, increases stamina by 30, but reduces the player's runspeed by 30%. (16.1 runspeed) |
Limitless | 30 Coins | ![]() |
Decreases the players max stamina by 35, but grants immunity to becoming winded (having 0 stamina) |
Greedy | 30 Coins | ![]() |
Increases the max number of coins the player can earn per match by 30, but reduces health to 40. |
Evade | 30 Coins | ![]() |
Allows the player to roll in the direction they are moving in for stamina. This roll shrinks your hitbox and provides a burst of mobility, this drain 10 stamina per use and have a 3.5s cooldowns. |
Trivia[]
- Danger vision's description lies that the ability lasts for 6 seconds after the monster gets a kill. It actually only lasts for as long as the monster's kill animation.
- This is due to most monsters kill animations being around 6 seconds long.
- MX's pow hop ability can still insta kill you even if you have tanky equipped.
- Upgrades were originally bought for only 15 coins.
- Tanky's round time increase on death is a lie, both tanky and normal survivors add only 9 seconds.